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FAQ

Frequently Asked Questions

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Warlocks5

Warlock, or “Oathbreaker,” is the gender-neutral term for a certain subset of humans who possess magical abilities. Embedded on both sides of the law, Warlocks derive their power from their intimate relationships with angels & demons. Once they pledge themselves to one or the other, their pact endows them with magic and the ability to wield special powers.

Called “Handlers,” when warlocks find themselves too far away, their magic diminishes, and as they get closer, it grows. Therefore, warlocks tend to hang around the supernatural underworld to stay close to angels & demons.

Warlocks are born with an affinity for magic, but it only manifests after they form a pact. Angels & demons have more control in this relationship, but if they fall in love with their “Vassal”—or, a warlock fatally wounds them—the roles are reversed.

Warlocks can crossbreed with any species that is willing. However, they prefer to have children with dragons and sorcerers/sorceresses because it enhances their magical bloodlines.

Many warlocks have extended lifespans of a few years, so tend to live into their 100s. However, they are not immortal and most die at a “normal age.”

They don’t need to channel their powers through “magical conductors” like wands, but they sometimes do. Some have “familiars,” some don’t. They don’t use spellbooks but can learn related fields, and the most powerful warlocks are adept readers of arcane magic that enhances their innate abilities. For example, if their demon is a sex demon (incubus), they can pick up wizardry/witchcraft related to sex, which may boost their innate love spells.

Some warlocks experience precognition through dreams, thought to be a link between them and their handlers. Almost all possess photographic memories which is beneficial to hoarding magic spells. All warlocks have tribal tattoos that act as pockets for their portal magic, which glow the color of their magic. However, they can’t teleport in the way we think of teleportation. They must have a destination in mind and strong focus, or they can be lost in a void-like space. Similarly, if someone or something doesn’t maintain a connection with their tattoo while traveling, they can die.

Demons4

Not all demons are created equal but they do have one BIG issue in common. Demons reproduce the same way any mammal does, but they do not automatically come with souls. A demon must find a soul for their baby before their birth. There are four types of demons; Fire Demons, Incubi/succubi, Hell Hounds and Voids. Each is unique in their own way.
Fire Demons: Fire demons are given power from hell fire. The longer they spend away from it, the weaker they become. Demons in the human world are weaker than Demons in hell but they can get a similar, if subdued effect, from a dragon’s fire. They are the most powerful of the demons in the underworld (if you ask them). They are able to move around in a “shadow form”
Incubi/succubi: They are intensely attractive but that’s not the reason people flock to them. Succubi and incubi are natural seducers. They also have a shadow form and are easily able to sneak around.
Hell Hounds: Hell hounds are shifters, easily able to morph their forms from human-like to the guard dogs of hell. They do not have shadow forms, or any of the other powers that other demons do. The hell hounds have immense physical strength. Hell hounds are the only demons that keep their souls from their original lives. (If they reproduce though, they still need to procure souls for their children.)
Voids: Voids are the children of demons unlucky enough to be born with no soul. They are the monsters of hell. Although many families keep them, they do not interact in the way you might expect. They do not even look human, as other demons do. Each one is unique in their form. As of yet, there is no known way to put a soul into a void. They do not have shadow forms.

Fire Demons: have telekinesis, shadow forms to travel discretely, gain strength from Hell fire and Dragon fire.
Incubi/Succubi: have seductive powers. They draw their strength from sexual acts and sexual energy. They can seduce at will, but they can pull back that power too (not completely though.
Hell hounds: have strength, and regenerative powers. They can transform into their canine forms and back at will. They have supernatural speed and can move in a blur, but only in dog form.
Voids: their powers vary from Void to Void. They are an unstable being in general.

All demons are immortal, unless killed by external forces.

Fire Demons and incubi/succubi are at the top of the social structure. Having a shadow form is seen as a status symbol. The hell hounds are often used as pets, slaves, servants. They are seen as second class. With their place in society, Hell Hounds have far more void children and as they are the only demons with memories from their original lives, they are seen as tainted/not pure demons. Voids meanwhile are at the absolute bottom. There are no rules or roles for them in society.

Reapers5

Reapers carry their physical scythes in their tattoos. They're the only ones that can collect souls.
They can teleport. It is more like just a blinking away rather than creating a portal or whatever.

Reapers are NOT immortal. They do have an extended life though.

Inter species breeding is strictly PROHIBITED.
Any child born of an inter species relationship will be marked as an abomination and destroyed.

Reapers have separated themselves from many other species because of their line of work as they tend to stick to the shadows. (they normally only really interact with Demons, Angels, and Vampires.)
Therefore the hierarchy system is strictly enforced. Reapers do not and will not interact with Humans.

When a Reaper receives a Mark, that is theirs until they have claimed the soul. A soul CAN ONLY BE REAPED by the reaper assigned to them. No other Reaper is allowed to touch a Marked Soul. Reapers can and will manipulate a death to make sure their collection is not disturbed. Reapers are forbidden to influence where a soul ends up; or who it ends up with.

Wolves11

The thrill of the hunt. The call of the moon. The song of the night.
The blood in their throat. The fur on their flesh. Their claws and their fangs.
Predating civilization, hearkening back to a forgotten age where they were mighty hunters, the Wolves have long existed in the shadows and at the periphery of civilization. Part of both the Wild and Humanity, but apart from both, the Wolves are not the only shapeshifters in the world, but they are by far the largest group of shifters, with breeds from all over the world.
Whether they call themselves Wolf Shifters, Werewolves, or use some other designation, most simply refer to themselves as Wolves.

Wolves can be classified based upon three different characteristics:
1. Origin – The original source of their shapeshifting that determines
2. Breed – Many lineages bestow upon their heirs certain characteristics distinct from other Wolves of similar Origin.
3. Rank – Wolves fall instinctively into a natural hierarchy determined by strength.

The Wildborn Wolves are those naturally born of ancient lineages that can be traced back to antiquity. These Wolves tend to be larger and more powerful than others and, depending on their lineage, possess powers unseen in other Wolves. These Wolves often claim to be descended from legendary and mythological Wolves or Figures, such as the Fenris Wolf of Scandiavian Folklore or King Lykos of Greece.
The Wolfborn are those created by powerful Alphas Werewolves, whose innate magic allows them to create new wolves through a bite and blood (much like Vampires, but never mention that comparison). Often loyal to their creators, this is the largest population of Wolves, and though they cannot create other Wolves, they can still pass on the ability to transform to their offspring.
The Witchborn are those who use magic to become wolves, either through spells cast upon themselves or magical items worn, or they were twisted by dark, forbidden magics, enslaved by complex spells and twisted rituals. These Wolves are often considered outcast and are shunned and hunted by most packs as abominations. There are some Witchborn Wolves, however, who used magic to transform themselves such as the Scandinavian Ulfhednar and the Slavic Volkolak—they were considered witches and sorcerers, but some were permanently transformed and started their own bloodlines, with their descendants becoming Wildborn instead.

There are dozens, if not hundreds, of distinct Breeds amongst the Wolves—not including those who have died out. Some may only compose of a single individual, while others may comprise of sprawling families and multiple packs.
The Lupogrigio (“Gray Wolves”) claim descent from the She-Wolf who suckled Romulus & Remus, the founders of Rome and the Roman Empire, and have always been one of the secret powers behind the Roman Empire, as Soldiers and Senators. They served with Julius Caesar as he conquered Western Europe, were in Egypt when Cleopatra ruled, and spread their influence further during the rise of the Holy Roman Empire. Considered one of the Elder Bloodlines, when they came to the Americas during the Nineteenth Century, they continued their subtle spread around the World. During the 1920s, they were one of the Families who rivaled Capone, and when Capone fell, they went further underground, hiding their criminal activities beneath a veneer of respectability as they built resorts and hotels that catered to the rich and decadent. Currently, they are led by Domenico Lupogrigio, who makes his home out of Seattle, while his Lieutenants handle the day-to-day Lupogrigio affairs around the Globe.

Wolves respect power and strength, and for the most part put the good of the Pack over the good of the Individual. Most Packs follow the structure of actual wolf packs, with an alpha male and female, beta wolves, and an omega, although they may not necessarily use those terms. For a Pack to be recognized, there must be at least an alpha male, who is responsible for those beneath him.
Some Wolves, however, are born with innate characteristics that set them apart from other Wolves, and can be found in the larger, more powerful Packs.

Alpha-Born are bigger, stronger, and more powerful than other Wolves. They are driven to lead, to control and protect their Pack through any means necessary. They can establish an empathic bond with their Pack, established through blood, that enables them to exert influence upon those beneath them. This bond also grants Pack members a level of resistance to outside influence, dependent upon the strength of the Alpha. Alpha-Born can be found in all Origins, it is not something innate in only Wildborn Wolves.

Sometimes, they are called True Alphas, and only one Wolf in a hundred is Alpha-Born. Note, Alpha-Born and Alpha Male (and Alpha Female) are not mutually inclusive, as one can be an Alpha-Born and not lead a Pack, and likewise, one can lead a Pack as an Alpha but not be Alpha-Born.

Omega-Born are rare and vital to healthy Packs. They are mystics and healers, capable of soothing even a raging Alpha-Born with whom they share a blood-tie to. Some are feared and scorned for their strange ways, while others are welcomed with much relief, as they are capable of healing even psychological and metaphysical harm that a Wolf’s natural abilities offer no protection from. Sometimes, they are called True Omegas, and like Alpha-Born, only one Wolf in a hundred is an Omega-Born. Likewise, one can be an Omega-Born and not be a Pack Omega, or be a Pack omega and not be Omega-Born.

All Wolves have an allergy to both silver and wolfsbane, although the degree of this allergy can vary from being merely a nuisance to fatal, varying from wolf-to-wolf. Silver retards their natural healing abilities, while wolfsbane is toxic when ingested. Fire and acid can also retard the natural healing abilities of Wolves.

Wolves hate to be cooped up for any length of time, preferring the outdoors to time spent inside, and many display some degree of claustrophobia. Rugged and tough, with an inbred respect for authority and strength, many are drawn to join the military, serve as police and fire fighters, work as park rangers or in construction, anything that allows them time outdoors. Wolves have the reputation of being driven by their emotions—not just anger and rage, but they tend to feel everything intensely, switching from one extreme to another at a moment’s notice.

Most Packs tend to be extended family units, not dissimilar from the Scottish Clans of the Highlands, complete with their own rituals, language, and customs. By nature, most Wolves are patriarchal, led by an alpha male, who may or may not have an alpha female at his side. Alpha females, however, are in charge of any females and pups in the Pack, and will challenge any alpha male who is not strong enough to protect the pack. Note, that not all alpha males or females are Alpha-Born, the two are not mutually inclusive, as True Alphas are rare amongst the Wolves, particularly with smaller Packs.
Most Packs keep to themselves, particularly the smaller Packs spread across the world. The strength of a Pack determines the size of their Territory, with most Wolves remaining within their established Territory for their entire lives. Some Packs have controlled their Territory for centuries, generation after generation establishing a bond with the land—never, ever face a Wolf on their home Territory, unless you are certain of your own strength, as Wolves rarely fight alone and on their Territory, they’re even more powerful protecting their Pack.

In the Americas, the most prominent and powerful Pack of Wolves is by far the Lupogrigio Pack. During the 1920s, led by an Alpha-Born, their Pack dominated the Northeastern United States, absorbing smaller Packs as vassal Packs through strategic matings and overwhelming force. By the 1960s, their reach extended from Coast to Coast, with Territories outside nearly every major metropolis in the United States, with smaller Territories in Canada and in Mexico. When Giovanni Lupogrigio took over the Pack in the 1980s, under his ruthless leadership, both their legitimate and illegitimate enterprises expanded, all beneath the banner of his corporation, Gray Wolf Enterprises, a Global Hospitality company that soon rivaled Hilton Enterprises in scope.
Giovanni’s son, Domenico, seized control over both the company and the Lupogrigio Pack in 2000, establishing himself as Lupus Rex—the King Wolf—of the United States. For the last twenty years, he has continued to maintain his control over the factitious Packs challenging his leadership as well as maintain control as CEO and primary shareholder over Gray Wolf Enterprises, although in the last few years, he has moved his operations to the West Coast, operating out of Seattle instead of the Lupogrigio’s traditional territory in New York State.

Due to their natural regenerative capabilities, Wolves tend to live longer than their human counterparts, retaining their health and strength well into their twilight years. Although they are not immortal, Wildborn can easily live twice as long as regular humans while Wolfborn live slightly longer than regular humans, around 120 years. Witchborn Wolves, on the other hand, tend to die younger, as the magic burns through their body; this crash can come suddenly, without warning, but until it happens, a Witchborn retains much of the same youthful vigor as their more “natural” counterparts.
The most common cause of death for Wolves is violence, and only in the last century have more Wolves started to actually reach old age.

They form long-lasting bonds, and it is said they can find their true mate through scent alone, although many discount this as legend and folklore, as few Wolves ever find their true, fated mates. Those that do, however, are empowered by the bond and can draw upon reserves of power that even Alpha-Born Wolves cannot tap. Nothing is more dangerous than a Wolf protecting their mate, except perhaps a Mother Bear protecting her cubs.

With enhanced regenerative capabilities, wounds that are not instantly fatal are often healed within hours—although they are not capable of regrowing lost limbs or missing organs. For life-threatening injuries, Wolves enter a coma-like state they call hibernation, similar to that displayed by Bears and other Shifters, where their body shuts down all unnecessary functions in order to heal the most dangerous wounds; in some ways, this is a false death, with minimal brain activity and a drastically slowed heartbeat. This is why the only sure way to kill a Wolf is decapitation or to burn the body, as a Wolf in a hibernation-state might appear dead to all but the most intense of inspections.

All Wolves, regardless of type, possess characteristics in common—beyond the ability to transform into wolves. In their human forms, they tend towards a natural athleticism and possess an undeniable animal magnetism, regardless of their actual attractiveness or muscularity. They have heightened senses of smell and hearing, even as human, as well as increased agility and strength beyond those of most normal humans.
Wolves are one of the few Shifters capable of assuming a hybrid form between Man and Beast, granting them even more strength and ferocity, capable of easily lifting and throwing a car, rending through steel with their claws. It is one of the abilities that has granted Wolves dominance over other species of shifters, despite not being the largest, the strongest, or the fastest. In human form, they can also change their eyes and grow claws and/or fangs.
Naturally nocturnal, it is this and their proclivity for communicating through howls, that has given them the reputation of being driven by the phases of the moon—this is not true. Wolves are capable of shapeshifting at any time, day or night, regardless of moon phase—although, some Witchborn Wolves might have their curse or powers tied to the Moon, so they are the exception to the norm.